System Design: A Comprehensive Overview
System design is the process of planning and structuring a system to meet functional, non-functional, and business requirements. It involves creating a blueprint that defines how various components of a system interact, the technologies to be used, and how the system meets user and organizational needs.
It is a critical phase in software engineering and architecture that bridges the gap between requirements and implementation.
Key Goals of System Design
- Scalability: Ensuring the system can handle increased workload or users as demand grows.
- Reliability: Ensuring the system is available and operates correctly, even in case of partial failures.
- Maintainability: Designing a system that is easy to update, debug, and extend.
- Efficiency: Optimizing resource usage to achieve low latency and high throughput.
- Security: Protecting the system from unauthorized access and breaches.
Core Concepts in System Design
1. Architecture
- Defines the overall structure of the system.
- Key architectural styles:
- Monolithic: Single application containing all business logic.
- Microservices: Distributed system with independent services for different functions.
- Event-Driven Architecture: Using events as a central communication mechanism.
2. Scalability
- Horizontal Scaling: Adding more servers to distribute the load.
- Vertical Scaling: Increasing the capacity of a single server (e.g., CPU, RAM).
- Tools: Load balancers, caching mechanisms, partitioning data.
3. Databases
- Choosing between:
- Relational Databases (SQL): Structured data (e.g., PostgreSQL, MySQL).
- Non-Relational Databases (NoSQL): Flexible schemas (e.g., MongoDB, Cassandra).
- Techniques: Sharding, replication, and indexing.
4. Communication
- Protocols for component interaction:
- Synchronous: REST, gRPC, HTTP.
- Asynchronous: Message queues (e.g., RabbitMQ, Apache Kafka).
- Ensuring communication consistency in distributed systems.
5. Load Balancing
- Distributing requests across multiple servers.
- Types:
- Round Robin: Rotates requests evenly.
- Least Connections: Sends requests to the server with the fewest active connections.
6. Caching
- Temporarily storing frequently accessed data in memory for faster retrieval.
- Tools: Redis, Memcached.
- Types:
- Client-Side Caching: Browser caching.
- Server-Side Caching: Database query caching.
7. Content Delivery Network (CDN)
- A network of servers to deliver content (e.g., images, videos) quickly to users based on their geographic location.
- Examples: Cloudflare, Akamai.
8. Fault Tolerance and Reliability
- Ensuring system availability even in case of failures.
- Strategies:
- Redundancy: Having backup systems.
- Failover: Switching to a secondary system upon failure.
9. Security
- Protecting data and services from unauthorized access.
- Measures:
- Authentication (e.g., OAuth, JWT).
- Data encryption (e.g., HTTPS, TLS).
- Access control and rate limiting.
10. Monitoring and Logging
- Tracking system health and performance.
- Tools: Prometheus, Grafana, ELK Stack (Elasticsearch, Logstash, Kibana).
Types of System Design
1. Logical Design
- Focuses on the conceptual model and relationships between components.
- Includes data flow diagrams, entity-relationship diagrams, and functional decomposition.
2. Physical Design
- Focuses on the actual implementation.
- Includes server configurations, database schema, network topology, and specific hardware/software requirements.